Warlock Glyphs Drain Soul and Glyph of Souls only really useful ones imo.
Glyph of Drain Soul
Your Drain Soul ability occasionally creates an additional soul shard.
We might as well call this the Soul Shard specialization glyph -- an extra shard for
Drain Soul? Yes please! Even if you pack your
bag full with 28 Soul Shards before heading into an instance or raid, Warlocks
still find themselves in situations where they run out of it, specially for those who have
Shadowburn
thrown in. Timing Drain Soul just right so it doesn't gimp your DPS is
a pain in itself, so an extra shard for the effort is pure win.
Besides, procs like these are like an Azerothian mini-lottery. This is
also perfect for those lazy Warlocks -- and there are a ton of those --
who only bring a handful of shards to an instance.
Glyph of Demonic ArmorReduces the mana cost of your Demon Armor by 50%.
I'm not a big fan of cost reductions to preparatory spells, specially
not to a class that can cannibalize health for mana. With
Demon Armor now undispellable, reducing its cost has no real impact. Probably the most uninspired of all the glyphs in this batch.
Glyph of Fel ArmorIncreases the duration of your Fel Armor spell by 30 min.It's
basically the same as the Demon Armor glyph, but this is slightly
better if only because you no longer have to cast as often. It's not
like 30 minutes was difficult to micromanage, but what can you do?
Glyph of KilroggIncreases the movement speed of your Eye of Kilrogg by 50% and allows it to fly in areas where flying mounts are enabled.
This glyph falls squarely into the category of 'too cool'. The ultimate
voyeur spell, the best part of this glyph is allowing the
Eye of Kilrogg to
fly.
I know, it's not usable in instances, where the Eye is also utilized,
but this is just an awesome spell for scoping out areas in Outland and
specially Northrend. Without the ability to fly for the first 7 levels
in Northrend, being able to scout areas or look for particular mobs
with flight is an incredible advantage. It might be good for giggles in
Patch 3.0, but it'll be invaluable while leveling in
Wrath. It's even good for Warlocks still grinding to 70 in Outland. The faster speed is just a bonus.
Glyph of SoulsYour Ritual of Souls spell no longer requires a Soul Shard.With
this glyph, there's no more excuse not to drop a Soulwell in the
Battlegrounds. Not that there ever was one, really, but this is another
one for those lazy bums! Pretty useful for those times when you keep
wiping on a boss, which usually finishes up shards without the
opportunity to get more.
Glyph of InfernoIncreases the Fire damage of your Inferno spell by 50%.A whopping 50% damage bonus! Awesome! Ok, no, not really. Not that we see
Inferno
used often, but when we do, it certainly isn't for the fire damage. An
additional second to the stun would've been better. Alright, so maybe
the glyphs this round aren't quite as impressive as the last one... but
at least there are some very practical ones and a cool one. A flying
Eye of Kilrogg! How can anyone not love that?
bloodninja: Your picture was really bad.