Happy Fun Rock

Terenas (EU) Horde Guild
Welcome to Happy Fun Rock Sign in | Join | Help
in Search

WotLK

Last post 11-06-2008, 6:30 by reflect. 43 replies.
Page 3 of 3 (44 items)   < Previous 1 2 3
Sort Posts: Previous Next
  •  08-28-2008, 13:58 6588 in reply to 6558

    Re: WotLK

     got sent this at work today, might be new to you, might not... but makes the patch / expansion seem that bit more definative to me, and chance of it being out this year more likely.

    /spoke 
     
    Quote from: Eyonix (Source)
    With the release of Wrath of the Lich King approaching, we wanted to provide you with some important information. In preparation for the expansion, we will be issuing a new content patch in the coming weeks. Much like the patch made available shortly before The Burning Crusade's release, this content patch is designed to bridge current game content with that of the expansion and will contain some exciting changes and additions.

    We have outlined some of the larger features scheduled to release with the patch below:

    New class spells and talents
    Stormwind Harbor
    Barbershops in capital cities
    Zeppelin towers outside of Orgrimmar and Tirisfal Glades
    Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles
    Guild calendar
    Hunter pet skill revamp
    New profession: Inscription

    As mentioned above, this is not a comprehensive list, just some of the major highlights. We’ll post the full patch notes as soon as they’re available. Regarding Inscription, please note that all Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.

     
  •  09-05-2008, 7:35 6684 in reply to 6558

    Re: WotLK

    I  take a look into the balance talents and tbh everything is usefull now minus a couple.

    and yea they gonna be nerfed


  •  10-01-2008, 2:17 7104 in reply to 6684

    Re: WotLK

    Raid buffs overhauled for 3.0.2

    Blizzard has been promising changes to raid buffs and raid stacking for a little while. Last night, they laid all their cards on the table in a giant blue post. Here's a run-down; all of this will be going live in 3.0.2, the pre-Wrath of the Lich King patch.

    • Almost all buffs and debuffs will work raid-wide -- Warriors shouts, Shaman totems, Paladin auras, and more.
    • There are approximately 30 categories into which raid buffs and debuffs fit. All raid buffs/debuffs have been put into one or more of these categories. Most categories have only one or two buffs in them; see the post for the category breakdown.
    • Buffs cannot stack within each category; only the most powerful one will apply. For instance, Battle Shout and Blessing of Might will no longer stat.
    • "Mana battery" action (such as Vampiric Touch) is changing significantly. It won't depend on damage done any more. Whenever such effects occur, the ten people in the raid with the lowest mana will receive a buff called Replenishment restoring 0.5% of their maximum mana each second. This buff will be provided by Shadow Priests, Survival Hunters, and Retribution Paladins.
    • Heroism/Bloodlust will now affect the entire raid, but you can only be hit by it once every five minutes.

    Many existing buffs and debuffs have been reworked for this new system, in addition to being fit into categories. Here are the big changes to existing abilities; for the full list, see the blue post.


    ----------------------------------------------------------
    bloodninja: You gotta do better than that!
    bloodninja: Your picture was really bad.
    sweet17: HARRRRRRRRRRRR
  •  10-01-2008, 2:24 7105 in reply to 7104

    Re: WotLK

    Current list of Major things to watch out for :)

    With so much crit coming into play i hope they give the tanks a way to crit threat gen too. Wondering if perhaps the original thoughts on lev 80 gear not being overly outgeared like 60->70 was and rather all these changes working together mean some insane numbers coming out of the dps crews.

    Also hoping they have worked mages into this properly as a mage in a boss fight running around with close on 60% crit chance will be sickening.

    Improved Scorch: Increases spell critical strike chance against the target.
    Winter's Chill: Also increases spell critical strike chance against the target.
    Elemental Oath: Grants 5% spell crital strike to raid members.
    Improved Moonkin Aura: Grants 3% haste of all types.
    Earth and Moon: Increases spell damage taken from all schools by 13% on the target.
    Misery: Causes spells cast at the target to have +3% spell hit.
    Shadow Weaving: Buffs only self.
    Improved Shadow Bolt: Buffs only self.
    Expose Weakness: Buffs only self.
    Shadow Embrace: Buffs only self.
    Blood Pact: Grants health instead of Stamina.
    Fel Intelligence: Has replacement ranks that grant flat values of Intellect and Spirit.
    Frost Aura: Excludes properly against all other resistance buffs.
    Grace: Reduces damage taken by target by 3%.
    Rampage: Increases melee and ranged critical strike chance by 5% for the raid.
    Improved Faerie Fire: No longer benefits melee and ranged hit chance, only spell hit.
    Hunter's Mark: No longer increases attack power bonus from attacks against the target.
    Improved Hunter's Mark: No longer grants melee attack power.
    Sting (Hunter pet): Now acts as a minor armor debuff.
    Waylay: Attack speed reduction changed to 20%.
    Icy Touch: Only slows melee attack speed (not ranged or spell).
    Tree of Life: No longer grants healing based on spirit, grants 3% increased healing received to raid.
    Demonic Pact: Now buffs raid instead of debuffing monsters.
    Focus Magic: Now buffs raid instead of debuffing monsters.
    Totem of Wrath: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals.
    Heroism: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it.
    Bloodlust: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
    Vampiric Touch: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
    Hunting Party: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
    Judgements of the Wise: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.


    ----------------------------------------------------------
    bloodninja: You gotta do better than that!
    bloodninja: Your picture was really bad.
    sweet17: HARRRRRRRRRRRR
  •  10-01-2008, 2:34 7106 in reply to 7105

    Re: WotLK

    Warlock Glyphs Drain Soul and Glyph of Souls only really useful ones imo.

    Glyph of Drain Soul
    Your Drain Soul ability occasionally creates an additional soul shard.
    We might as well call this the Soul Shard specialization glyph -- an extra shard for Drain Soul? Yes please! Even if you pack your bag full with 28 Soul Shards before heading into an instance or raid, Warlocks still find themselves in situations where they run out of it, specially for those who have Shadowburn thrown in. Timing Drain Soul just right so it doesn't gimp your DPS is a pain in itself, so an extra shard for the effort is pure win. Besides, procs like these are like an Azerothian mini-lottery. This is also perfect for those lazy Warlocks -- and there are a ton of those -- who only bring a handful of shards to an instance.

    Glyph of Demonic Armor
    Reduces the mana cost of your Demon Armor by 50%.
    I'm not a big fan of cost reductions to preparatory spells, specially not to a class that can cannibalize health for mana. With Demon Armor now undispellable, reducing its cost has no real impact. Probably the most uninspired of all the glyphs in this batch.

    Glyph of Fel Armor
    Increases the duration of your Fel Armor spell by 30 min.
    It's basically the same as the Demon Armor glyph, but this is slightly better if only because you no longer have to cast as often. It's not like 30 minutes was difficult to micromanage, but what can you do?

    Glyph of Kilrogg
    Increases the movement speed of your Eye of Kilrogg by 50% and allows it to fly in areas where flying mounts are enabled.
    This glyph falls squarely into the category of 'too cool'. The ultimate voyeur spell, the best part of this glyph is allowing the Eye of Kilrogg to fly. I know, it's not usable in instances, where the Eye is also utilized, but this is just an awesome spell for scoping out areas in Outland and specially Northrend. Without the ability to fly for the first 7 levels in Northrend, being able to scout areas or look for particular mobs with flight is an incredible advantage. It might be good for giggles in Patch 3.0, but it'll be invaluable while leveling in Wrath. It's even good for Warlocks still grinding to 70 in Outland. The faster speed is just a bonus.

    Glyph of Souls
    Your Ritual of Souls spell no longer requires a Soul Shard.
    With this glyph, there's no more excuse not to drop a Soulwell in the Battlegrounds. Not that there ever was one, really, but this is another one for those lazy bums! Pretty useful for those times when you keep wiping on a boss, which usually finishes up shards without the opportunity to get more.

    Glyph of Inferno
    Increases the Fire damage of your Inferno spell by 50%.
    A whopping 50% damage bonus! Awesome! Ok, no, not really. Not that we see Inferno used often, but when we do, it certainly isn't for the fire damage. An additional second to the stun would've been better. Alright, so maybe the glyphs this round aren't quite as impressive as the last one... but at least there are some very practical ones and a cool one. A flying Eye of Kilrogg! How can anyone not love that?

    ----------------------------------------------------------
    bloodninja: You gotta do better than that!
    bloodninja: Your picture was really bad.
    sweet17: HARRRRRRRRRRRR
  •  10-01-2008, 6:19 7115 in reply to 7106

    Re: WotLK

    Nice posts Mark, this is the one thing that will offset this new system's apparent overpower.

    In each category, you can only benefit from the most powerful spell granting that effect.

    I read elsewhere that what Blizzard are ultimately aiming for is a game where individual player skill will make the difference and not simply what classes and buffs your guild are able to stack within the raid groups.

    I laughed at the heroism/bloodlust text - the poor Alliance weaklings get exhausted but the Horde get Sated !!


    Armory
  •  10-04-2008, 20:59 7180 in reply to 7115

    Re: WotLK

    3.0..... badge of justice are becoming BOA   bind on account.  meaning get farming for your alts  :D
  •  10-05-2008, 6:01 7188 in reply to 7180

    Re: WotLK

    Yurr, finally!
    Where we're going you don't need eyes.
  •  10-05-2008, 10:16 7192 in reply to 7180

    Re: WotLK

    Garner:
    3.0..... badge of justice are becoming BOA   bind on account.  meaning get farming for your alts  :D

     

    Are you sure?. I haven't seen that anywhere...and I've been following beta and PTR pretty close.

  •  10-11-2008, 8:49 7275 in reply to 7192

    Re: WotLK

    http://www.youtube.com/watch?v=M4D5X6WicdY

     

    Oh no they didnt?!    Is it wrong that this is the best bit of wotlk for me?  :D

  •  11-05-2008, 10:26 7667 in reply to 7275

    Re: WotLK

    The worste set bonuses for T7, T8 and T9 http://www.mmo-champion.com/index.php?topic=12715.msg190871

     



  •  11-05-2008, 13:01 7669 in reply to 7667

    Re: WotLK

    those clearly aren't real :)
  •  11-06-2008, 3:44 7675 in reply to 7667

    Re: WotLK

    The guys on mmo-champio clearly have no humor, I thought the post was funny going through all kind of totally useless set bonuses, reminded of some pretty bad set bonuses I've seen before...
  •  11-06-2008, 6:30 7677 in reply to 7675

    Re: WotLK

    there not meant to be garner :P


Page 3 of 3 (44 items)   < Previous 1 2 3
View as RSS news feed in XML
Powered by Community Server (Personal Edition), by Telligent Systems